

X-Plane 10 has had a number of bugs importing this data, so we recommend double-checking this data in X-Plane 10.10 final to confirm that it is correct."X-plane" redirects here. While Plane-Maker will try to initialize this from your airplane’s old data, you should check the value of this field – it affects the EGT of your engine during startup and cruise! Check all Electrical System SettingsĬheck the electrical system bus assignments and amperages in the bus 1/bus 2 screens of the systems dialog box in Plane-Maker. X-Plane 10.10 provides a minimum N2 for fuel introduction in the engine spoolup/boost page. For key-lock-style starters like in a Cessna 172, leave this checked! Disable the option “hitting starter engages ignition” only if you have a reciprocating engine with separate magneto and starter controls (e.g.
#X PLANE 10 AIRCRAFT LIST MANUAL#
Disable the options “hitting starter arms igniters” and “hitting starter engages igniters” if your airplane has manual igniter controls.Disable the option “hitting starter engages fuel to engine” if your airplane has manual mixture/fuel-cutoff controls.X-Plane 10 will automatically enable a number of behaviors with your starter when opening an X-Plane 9 airplane you may need to disable them. You may find that your v9 defaults are still acceptable.ĭisable Some Starter Check-Boxes in Plane-Maker X-Plane 10.10 features an optional RPM limit on the starter check how your airplane starts and adjust the new settings as needed. Should not be used with translucent objects.įor users who are limited by fill rate, prefill can be a 2x optimization on some planes (e.g.Causes the object to be drawn twice, so it’s a better choice for simple objects than for objects that have heavy animation.For example, if you enable pre-fill on the object that represents your cockpit shell, you will mask out a lot of clouds. Pre-fill is an object setting that tells Plane-Maker to “block” the clouds using that object.
#X PLANE 10 AIRCRAFT LIST UPDATE#
The exterior lights tab in Plane-Maker is significantly enhanced for X-Plane 10 while Plane-Maker attempts to update your exterior lights for you, you may find that you can get better results by customizing your lights. For example, if you create landing gear indicator lights using a LIT texture (and animation) you would not want to “Dim LIT” them because that would make the gear indication difficult to see during the day.

If you use the panel texture in more than one object (see above) add GLOBAL_cockpit_lit to every object that uses the panel texture. Then add GLOBAL_cockpit_lit to cockpit objects so that the HDR lighting engine can work on the panel texture too. Make sure your panel texture is a power of 2 in dimensions (or uses regions). Use Power-of-2 Panels for the 3-d Cockpit

Make sure that any attached object with translucency is marked as “glass” in the Plane-Maker attached object screen.6 Enable Pre-Fill on Some Attached Objectsįor X-Plane to render your airplane correctly with HDR enabled, the sim must know which of your objects are translucent.4 Mark Attached Objects as “Dim LIT” as Needed.2 Use Power-of-2 Panels for the 3-d Cockpit.
