

On the other hand, the fact that this series is so different from what you normally see on the fairly oversaturated console shooter market makes it stand out, and it isn't unlikely that the game will only expand its cult following with a console version. already is fairly limited on consoles as it is, and GSC Game World might shoot itself in the foot if it were to deliver a game with the same magnitude of intricacy as the original trilogy. The market potential of a single player-centered FPS like S.T.A.L.K.E.R. Typical console shooters tend to be a lot more fast-paced, straightforward and forgiving, and a steep learning curve might just scare off too big a portion of the console audience.

It is questionable whether GSC Game World will have the guts to introduce players to S.T.A.L.K.E.R. On the contrary, those who did play long enough to get to the more forgiving middle section of the game, often felt a great sense of satisfaction upon realising that they finally understood life in the Zone - and had become one with it.

As a result, quite a few people dismissed the title as being unfair and broken simply because they lacked the resilience to endure the mental beatings the game administered in the opening phases. This risky design choice means that players have to be willing to invest a lot of patience and determination into the game if they are to get through the first few hours of gameplay.

Especially in Shadow of Chernobyl, the first weapons you'll encounter are practically useless, and the first few hours of the game basically consist of familiarising yourself with the environment whilst struggling to find enough ammo, health packs, food and medicines to at least stay alive. From the moment the game drops you in its alternate reality version of the Zone of Exclusion surrounding the exploded Chernobyl reactor, it's clear that S.T.A.L.K.E.R. Shadow of Chernobyl, Clear Sky and Call of Pripyat all rely on making the player feel like he's part of the environment and setting, and part of realising such a level of immersion is giving him the same abilities as the NPCs encountered in the game. Many things can be said about S.T.A.L.K.E.R., but not that it's the easiest video game series to get into. However, by looking back at what made the previous games in the series great and what's possible on the consoles, we can at least unearth some of the opportunities and pitfalls of the development process of GSC's new big thing. 2 still being a year away, it is tough to say anything about the game without entering the territory of wild speculation. Fears that the new installment in the cult franchise will cater to the console crowd are widespread, especially since Crysis 2, another sequel to a PC-exclusive sandbox shooter, seemed to have been affected quite a bit by the multiplatform development process. 2 would also be ported to the Xbox 360 and Playstation 3, everyone was a tad surprised to say the least. trilogy, which consists of Shadow of Chernobyl (2007), Clear Sky (2008) and Call of Pripyat (2010), is a symbol of there still being hardcore PC-exclusive games that simply cannot be done on the current-gen consoles.Īs such, when GSC Game World, the Kiev-based developer behind the series, announced that S.T.A.L.K.E.R. Granted, these games are an acquired taste, and most people will either love or hate them, but the original S.T.A.L.K.E.R.
S.t.a.l.k.e.r. 2 female player Pc#
Dateline tangled web."Will GSC Game World be able to amaze us yet again?"įans of the first person shooter genre with a good gaming PC will undoubtedly have come across one of the S.T.A.L.K.E.R.
